Mini Game Jam - Phishing for Fishing
Responsibilities
-
Created shopping minigame for player to pick up items on shelf and drag into bag
-
Created customer order and shopping mechanic for comparing orders
-
Customer order UI for displaying items in order
-
importing and managing assets from other team members
-
managing source control for perforce amongst developers
-
worked with team with limited time and resources to achieve goals
Global Game Jam 2024 - Abduct Me!
Responsibilities
-
Created enemy AI to fire lasers at player as well as move around and slow player
-
Created cow ai to track player and ragdoll them upon contact
-
repelling mines that explode and launch player in given direction
-
tractor beam and win condition to reach goal in before timer runs out
-
worked with team with limited time and resources to achieve goals
Treasure Trappers
Responsibilities
-
Programmed player inventory system and interaction with objects
-
Programmed trapping mechanic and throwing objects
-
responsible for multiplayer implementation
-
responsible for gameplay loop mechanics
Luigis Mansion Re-creation
Responsibilities
-
Unreal engine asset management and scene organization
-
Lighting and compositing of assets in Unreal
-
Modelled door and wall details
-
oversaw development of other features from team members
Ramen Rush
Responsibilities
-
Overall Unreal Engine Blueprinting developer for project
-
Implemented character movement and interaction with objects
-
implemented inventory system and fight mechanics
-
implemented button and ui interaction
-
implemented scene changes between different game modes