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Mini Game Jam - Phishing for Fishing

Responsibilities

  • Created shopping minigame for player to pick up items on shelf and drag into bag

  • Created customer order and shopping mechanic for comparing orders

  • Customer order UI for displaying items in order

  • importing and managing assets from other team members

  • managing source control for perforce amongst developers

  • worked with team with limited time and resources to achieve goals

Global Game Jam 2024 - Abduct Me!

Responsibilities

  • Created enemy AI to fire lasers at player as well as move around and slow player

  • Created cow ai to track player and ragdoll them upon contact

  • repelling mines that explode and launch player in given direction 

  • tractor beam and win condition to reach goal in before timer runs out

  • worked with team with limited time and resources to achieve goals

Treasure Trappers

Responsibilities

  • Programmed player inventory system and interaction with objects

  • Programmed trapping mechanic and throwing objects

  • responsible for multiplayer implementation

  • responsible for gameplay loop mechanics

Luigis Mansion Re-creation

Responsibilities

  • Unreal engine asset management and scene organization

  • Lighting and compositing of assets in Unreal

  • Modelled door and wall details

  • oversaw development of other features from team members

Ramen Rush

Responsibilities

  • Overall Unreal Engine Blueprinting developer for project

  • Implemented character movement and interaction with objects

  • implemented inventory system and fight mechanics

  • implemented button and ui interaction

  • implemented scene changes between different game modes

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